I can't post links but look up Gideros-TapForTapPlugin on GitHub.
It only supports interstitial ads right now but I'd appreciate some help making it a little more robust and fixing bugs. Big thanks to
@ar2rsawseen for the tutorial on creating plugins which I used to make this one.
Comments
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
@ar2rsawseen How does Ads Interface work? On Android for example, is there a Java wrapper that communicates as the middle man between Gideros Lua and each Ad library? Specifically, does adding support for a new Ad framework require any "traditional" Gideros plugin development or is it a matter of integrating the ad library into the Ad Interface Java source?
If it's like that, Tap for Tap would be a nice addition to see in Ads Interface. Oh and last question, to Pro members get to see the actual source of Ads Interface, or do they just get a compiled lib to use? If the source is available for Pro members I would love to help with Tap for Tap integration on Android
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
All you need to do is create a class, which should go like: AdsFrameworkname
(And it will automatically be available from lua as Ads.new("frameworkname") )
Then let this java class implement AdsInterface and allow it to generate all required methods.
Then simply wrap Plugin functionality around this methods.
You can use Ads class static methods to add/remove ads from main view:
Does the interface support interstitial ads?
showAd("banner") or showAd("interstitial")
check the value on Java side and show corresponding ad
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova
https://play.google.com/store/apps/developer?id=Into-It+Games
http://appstore.com/LidiaMaximova