Hi all,
After reading the new Gideros Book, and im still going back through and playing with the code.
I realise it would be better for other projects if i knew more about the the physics used in working out the formulas for motion etc.
I was in school up to year 10, and then Tafe/College/university for IT etc. so i "had" some knowledge of algebra and still apply bits of it in my daily job as a code cutter.
But i would like to know more... .. i have a spare 1.5 hours of train travel to/from work every day. so ive started to read "Physics for Dummies"... so far so good.. but within this they refer to Algebra and Trigonometry...the deeper i get.
so im now thinking, should i start with a Algebra for dummies, then trig, then physics ?
I cant seem to find an ebook on Trigonometry for Dummies either
(im gathering if your were dumb, you wouldnt do Trigonometry lol)
In Summary, does anyone have suggestions of a book (condensed?) that i should start with to get going with these subjects pleaseeee...
Comments
One that I particularly would recommend is ... I cannot think of the title off the top of my head. It is a specific book series and has one book on game math with specifics on geometry, etc and AI and machine learning.
Will look that book up and let you know when I get back.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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http://natureofcode.com/book/chapter-1-vectors/
http://www.2dgraphicsprogramming.com/
And this : http://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732
Hope you like it
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@OZApps thanks for trying... im sure it will come to you soon.
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You'll need to abstract the AS3 back to general principles and Lua, but there are numerous articles that'll spark your imagination, I'm sure.
Best,
- Ian
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if ((x > width) || (x < 0)) {
xspeed = xspeed * -1;
}
if ((y > height) || (y < 0)) {
yspeed = yspeed * -1;
}
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starting small and working up LOL
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http://ai.eecs.umich.edu/soar/Classes/494/talks/