I am planning to use some cloud service to save game data for share data between devices, but I am not sure on how complicated is to solve conflicts as Google explains here:
https://developers.google.com/games/services/common/concepts/cloudsave (Resolution conflicts)
Have anyone solved this issue with some Cloud service when try to save data on a server instead of a local file?
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Basically if you for example store levels completed and high scores, in the conflict situation when on one device you are further progressed in game, but on other you have higher highscores, then you probably won't be able to simply take one version, but rather to mix them, taking progression from one and higher scores from other version.
Still it is rather easy
But if you have an RPG like, where you have items and you have used them up and stuff, well you are screwed then
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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I mean for example data has been saved from a tablet device on parse but I am using a mobile device inside a plane (no network then), data in mobile device are out of sync.
I was thinking about using Openshift also for more logic in the server.
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and how much does it cost?
Let create an account and find out more, it is totally free for startup!
https://www.openshift.com/products/pricing
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