It seems when you make a match 3 it leaves behind a grey square which cannot be matched with anything? If that is the case you are kind of punishing the user for making lots of matches. It might be better if the grey squares could be matched as well. Also, not sure where Tetris comes in other than the gravity...?
It seems when you make a match 3 it leaves behind a grey square which cannot be matched with anything? If that is the case you are kind of punishing the user for making lots of matches. It might be better if the grey squares could be matched as well. Also, not sure where Tetris comes in other than the gravity...?
Grey blocks are destroyed when a row of grey blocks are matched, this is where Tetris gameplay comes. I was thinking about destroy when you get 5 or 6 grey blocks in a row. User needs to make color block matches or grey blocks in rows to complete the level.
In other levels I have added some static blocks to increase difficulty.
Comments
Maybe you could start level with some colors squares on scene to the reaction time either faster and you increase the difficulty a bit.
[-] Liasoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
User needs to make color block matches or grey blocks in rows to complete the level.
In other levels I have added some static blocks to increase difficulty.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
This is level 13 with static blocks: