Well, what I realized was that the behavior of the application is the resolution of the time it was started, respecting the scale mode.
I do not know if it would be possible somehow to set the size of the sprites in percentage, or if the scale mode takes care of that, I need to research how is rendering.
Because the devices theoretically not change resolution, perhaps only be necessary in resizeEvent rerender the screen, but do not know how yet, lol.
@keszegh since it is QT, I think that it applies to both Mac and Windows automatically.
And about merging changes, we discussed this with @marcelojunior There is a fork for gideros repository, and once @marcelojunior will finish what he wants to finish, he will merge the changes with main repo, so we could prepare a build
I will prepare the files to make the pull request, and update the player with the new features.
To make the player available for all most quickly, i will build it for Windows (and its dependencies, .dlls), and for Mac too. For now, a workaround to cut+paste+replace the current gideros installation, the same that I had done before.
I have another ideas for player, and if anyone have too, send in this thread to discuss with us.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@marcelojunior Do you have a download link for your player executable?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
After build lib folder using qt creator 5, i can build player and it is no error. But the player file only 4.5m (compare to 42m of player in setup folder) When i see content of player (show package contents ...) , it is missed Framework and PlugIns folder. @ar2rsawseen, @all please check my .pro file and help me to build it. Thanks so much!
In build-libgid folder, there are : libgid.1.0.0.dylib (real file, 1,7M) libgid.1.0.dylib (just is a alias link to libgid.1.0.0.dylib) libgid.1.dylib (just is a alias link to libgid.1.0.0.dylib) libgid.dylib (just is a alias link to libgid.1.0.0.dylib) libgid.o
Application Specific Information: dyld: launch, loading dependent libraries
Dyld Error Message: Library not loaded: libgid.1.dylib Referenced from: /Users/USER/*/Gideros Player.app/Contents/MacOS/Gideros Player Reason: image not found
Comments
Well, what I realized was that the behavior of the application is the resolution of the time it was started, respecting the scale mode.
I do not know if it would be possible somehow to set the size of the sprites in percentage, or if the scale mode takes care of that, I need to research how is rendering.
Because the devices theoretically not change resolution, perhaps only be necessary in resizeEvent rerender the screen, but do not know how yet, lol.
https://drive.google.com/open?id=0B8mnhWOnho8nSjczYkdzNlQ2bjA&authuser=0
Likes: keszegh, ar2rsawseen, SinisterSoft
and where can we get the latest build of the player?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
and is there a hope for the same modification on mac? thanks
Fragmenter - animated loop machine and IKONOMIKON - the memory game
And about merging changes, we discussed this with @marcelojunior
There is a fork for gideros repository, and once @marcelojunior will finish what he wants to finish, he will merge the changes with main repo, so we could prepare a build
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I will prepare the files to make the pull request, and update the player with the new features.
To make the player available for all most quickly, i will build it for Windows (and its dependencies, .dlls), and for Mac too. For now, a workaround to cut+paste+replace the current gideros installation, the same that I had done before.
I have another ideas for player, and if anyone have too, send in this thread to discuss with us.
Likes: keszegh, vitalitymobile, pie, SinisterSoft
https://deluxepixel.com
https://deluxepixel.com
Sorry for the delay to send the files.
It is in this link to download: https://drive.google.com/open?id=0B8mnhWOnho8ncUdPYzgzTVc4TEE&authuser=0
Because a bug, I have disabled the "light toogle" menu, ok?
Cheers.
Likes: keszegh
https://deluxepixel.com
:P
Fragmenter - animated loop machine and IKONOMIKON - the memory game
For now, you have the Qt4Core.dll in your Gideros installation folder?
Likes: vitalitymobile
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Sorry, I could not even do. And probably not get for a while. I do not have easy access to a Mac. If anyone wants the code to build, can contact me.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I'm waiting the @vitalitymobile reply my message.
Can you send again to vitalitymobile @ gmail com?
Likes: keszegh
After build lib folder using qt creator 5, i can build player and it is no error. But the player file only 4.5m (compare to 42m of player in setup folder)
When i see content of player (show package contents ...) , it is missed Framework and PlugIns folder.
@ar2rsawseen, @all please check my .pro file and help me to build it. Thanks so much!
In build-libgid folder, there are :
libgid.1.0.0.dylib (real file, 1,7M)
libgid.1.0.dylib (just is a alias link to libgid.1.0.0.dylib)
libgid.1.dylib (just is a alias link to libgid.1.0.0.dylib)
libgid.dylib (just is a alias link to libgid.1.0.0.dylib)
libgid.o
-----------------------------------
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: libgid.1.dylib
Referenced from: /Users/USER/*/Gideros Player.app/Contents/MacOS/Gideros Player
Reason: image not found
Binary Images:
0x7fff633f1000 - 0x7fff63427837 dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld
0x7fff86e66000 - 0x7fff86e67fff libSystem.B.dylib (1213) /usr/lib/libSystem.B.dylib
0x7fff88af7000 - 0x7fff88e8dfff com.apple.CoreFoundation (6.9 - 1151.16) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff8929b000 - 0x7fff892a9ff7 com.apple.opengl (11.0.7 - 11.0.7) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
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