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iPhone 6 resolutions vs. Mac/PC Player app. - Page 3 — Gideros Forum

iPhone 6 resolutions vs. Mac/PC Player app.

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  • @ar2rsawseen thank so much! I see Atilim commit some update codes to build ios version via travis? When it done, can you have quick tutorial how use it?
    Coming soon
  • From the repo it seems it now compiles ios and Mac binaries

    Now working on Windows binaries, then android.
    After that it all should be wrapped into release and uploaded to github
  • @keszegh sorry for delay. I will ask @ar2rsawseen how to build it in my local machine.
    @ar2rsawseen how can i build project in my mac? can you explain step by step? Thank you so much!

    Likes: HubertRonald

    Coming soon
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  • @marcelojunior Any new upates to your player?

    Here are a couple of ideas: It would be good if the user could select two images within the player - a hand with a finger extended and the same had with the finger press down - in this mode the cursor could be disabled and the hand used instead. This would make the creation of demo videos pretty easy. If all goes well then a public domain video codec could be used to capture the video stream.

    Likes: keszegh

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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  • Hello @SinisterSoft

    I am not getting time to work on the player for a while. Once things normalize, I find you to share ideas.

    Sorry. :(
  • No problem. :)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • edited November 2014
    If you're using a Mac with a retina display, I'm sure you've noticed by now how the player uses only the lower-left quarter of the window. Anyway, I've fixed this on my end; the window now conforms to the app display area and the mouse input is also scaled accordingly. I can now see a whole 1920x1080 app on my MBPro.

    It looks like marcelojunior has been busy with some changes of his own, and I'd hate to just dump a bunch of code out here and wish everyone luck. I'm pretty new to gitHub, and had an awful time with git at my former place of employment, though I suppose it's unavoidable in this case. What's the best way to proceed with getting these changes out there?
  • @FlimFlamboyant download github for mac:
    https://mac.github.com/

    Fork Gideros repo to your own account
    Clone it through github for mac
    modify code
    commit through github for mac
    go to github website and create a pull request

  • @ar2rsawseen how can i build project in my mac? can you explain step by step? Thank you so much!
    Yes, It'd be very useful !!!
    I'm interesting in develop apps for apple watch and adjust scale of Gideros player is essential for this.

    Also, knowing how to build "Gideros on Qt" (basic tutorial for mac/pc), we can contribute to further improve Gideros (Indie Developer People wants Empowerment) :P
  • Inside Gideros there is now installation script:
    https://github.com/gideros/gideros/blob/master/scripts/install.script.sh

    You need an OSX with brew installed on it, then just download the repo and when you run this script, it will install all the needed dependencies and build all the libs and even prepare installation packages.

    We are still perfecting it, so if you run into any problems, let us know :)
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  • Amazing @ar2rsawseen

    I'm going to try this, and sure I'll have a fun moment :-B
  • Hi @ar2rsawseen

    Before run script, also you need https://xquartz.macosforge.org/landing/
    because when install "brew install wine" appears " Unsatisfied dependency: XQuartz 0.0.0"
  • HubertRonaldHubertRonald Member
    edited November 2014
    Still i don't know, which is the next step?
    :(
  • ar2rsawseenar2rsawseen Maintainer
    edited November 2014
    you can try executing brew install xquartz

    or you manually install xquartz from the link you provided
  • HubertRonaldHubertRonald Member
    edited November 2014
    @ar2rsawseen I think I didn't explain well with: "which is the next step?"

    what link I can work?

    https://github.com/gideros/giderosdev
    https://github.com/gideros/gideros

    I've saw "Gideros Source Released" Post
    http://giderosmobile.com/forum/discussion/5243/gideros-source-released

    I'm not clear with what could contribute more or what is just to make personal experiments

    I my case I don't experience in github commits (but I have an account github with some codes that I have not used much)

    On the other hand, I have installed Qt on my Mac so I suppose than I going to have than see some tutorials or videos about Qt for I can use this.

    any information on the above thanks
  • HubertRonaldHubertRonald Member
    edited November 2014
    Ok
    I see the Gideros source code on Qt >:)
    but I got the next error

    Project ERROR: Could not resolve SDK path for 'macosx10.8' :'-(

    I'm trying this solution
    http://qt-project.org/forums/viewthread/38683

    any news, I'll be communicating it
  • @HubertRonald for now let's forget about giderosdev, it seems we will be able to manage all in one single repo, giderosdev will be probably for Atilim to finish sum stuff up.

    The correct way to proceed, most probably is go to Gideros repo and create a fork
    Then checkout code on your pc, modify code and commit to your fork
    When you achieved what you wanted to achieve, you can create pull request so your fork will be merged with main repo

    About sdk path problem:

    in the install.script.sh
    https://github.com/gideros/gideros/blob/master/scripts/install.script.sh

    you see defined variables as:
    export QT=/usr/local/Cellar/qt5/5.3.2
    export QT_WIN=~/.wine/drive_c/Qt/Qt5.3.2
    export IOS_SDK=8.1
    export ANDROID_HOME=/usr/local/opt/android-sdk
    export ANDROID_NDK=/usr/local/opt/android-ndk
    so if in your case qt5 was installed somewhere else, you can change it's path to where it was installed on your system ;)
  • Have the changes that were made to the emukator been added to the repo yet? I'm talking about the full screen, no menu, scaling, etc?
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • @SinisterSoft if you mean @marcelo changes, then no, I have not received any pull requests from him
  • That's a shame, I use that version of the Emu all the time now.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • marcelojuniormarcelojunior Member
    edited December 2014
    Hello folks, sorry for delay and by forum disappearance for those times.

    I did not do a pull request yet because I could not organize the code to not break along with the changes that occurred the last commits, and because I had no time to test very well. Probably I'll do it in those days.

    I am planning more changes but have not had time because of the final works of university.

    I ask all understanding, and sorry for this! Unfortunately, this will move a little slowly this year.

    Likes: SinisterSoft

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  • :)
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • @marcelojunior does that mean a delay for your part of the kickstarter also?
  • Hello @MikeHart, no no, the campaign development start next year, and then I will have more free time. It is only this month, because the lasts works of university. :)

    Likes: MikeHart

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  • @marcelojunior There has been a new version of Gideros released today - will you be doing a new version of your player with it?
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • HubertRonaldHubertRonald Member
    edited December 2014
    @ar2rsawseen

    I fix my problem, I only had than change this:
    !host_build:QMAKE_MAC_SDK = macosx10.8
    to
    !host_build:QMAKE_MAC_SDK = macosx10.9
    by editing my platform mkspec file:
    /users/applications/developer/Qt/5.2/clang_64/mkspecs/qdevice.pri
    Well

    When I try to build Player, I've got two read alert (and 798 yellow alert too)
    <img class="emoji" src="https://forum.gideros.rocks/resources/emoji/-1.png" title=":-1:" alt=":-1:" height="20" /> error: library not found for -lgid
    :-2: error: linker command failed with exit code 1 (use -v to see invocation)
    and yellow alert interesting are
    <img class="emoji" src="https://forum.gideros.rocks/resources/emoji/-1.png" title=":-1:" alt=":-1:" height="20" /> warning: directory not found for option '-L../libgid'
    :-2: warning: directory not found for option '-L../libgvfs'
    :-3: warning: directory not found for option '-L../lua'
    :-4: warning: directory not found for option '-L../libgideros'
    :-5: warning: directory not found for option '-L../libpystring'
    So I can't open Gideros.app because it's impaired

    any suggestion... thanks for your time
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