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Lua Bytecode — Gideros Forum

Lua Bytecode

OZAppsOZApps Guru
edited February 2012 in General questions
This is a question specifically for Atilim/Gorkem, one of the good things with Gideros is that we have to compile the app ourselves for the platform that we want. Which means all the relevant lua files are also compiled into bytecode using luac before being compiled into the final app.

So If I offer a library as a mylibrary.lua (luac compiled) than the source code in text format, this would still work as would a text based source code, right? This would be so much better as in C*SDK the only way to offer the code is in full text based which is hardly any protection of the code. Are there going to be any concerns, I believe there could be issues if the file was compiled manually using luac (64-bit) while I guess the devices work well or only work with the 32-bit versions, is that right? Any light on this
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