Hi!
My game builds fine on Xcode 6.1.1 without Ads Interface, but as soon as I integrate it following instructions on
http://docs.giderosmobile.com/interface/ads the build fails with "Apple Mach-O Linker Error", screenshot attached.
Maybe is my project structure wrong, or it doesn't matter as long as all files were imported through Xcode? screenshot attached.
Comments
and today, trying to build the same project, before and after applying your suggestion, I get even more errors (attached)
https://itunes.apple.com/en/developer/unal-zubari/id953453674
https://itunes.apple.com/en/developer/unal-zubari/id953453674
I have released an Android application without waiting to Event.AD_RECEIVED.
https://itunes.apple.com/en/developer/unal-zubari/id953453674
Name | | CPU Time| rpages| purgeable| recent_max| lifetime_max| fds | [reason] | (state)
giraffeworld <7fc4202fd84138789dc748608c271842> 68.422 9732 0 - 14489 50 (suspended)
AppStore <722e9b69f7883f50b586548059f2bdd8> 149.611 19831 0 - 20523 100 (suspended)