Basic support for 3D Meshes
Added 3D examples to Gideros Studio
Sprite setPosition/getPosition now accepts/returns 3 values, x, y, z
Sprite additional rotation axis set/getRotationX, set/getRotationY
Added Sprite swapChildren and swapChildrenAt methods for quicker Sprite sorting
Gideros Player on devices show projects menu on click when app is not running
Android project, added new density icon sizes
Fixed RenderTarget dimension allocation
Fixed handling volume and power buttons
Fixed errors in Android export project
Fixed errors in xCode project (now working with new IOS 8.2 SDK)
https://github.com/gideros/gideros/releases/tag/2015.04.04
Comments
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I haven't made any changes to my Gideros project. Am I missing something?
It is probably not safe yet to distributes apps exported with this release until it is fully stable.
the gideros editor is again hanging up regularly, like it did in the past at some point. usually i use zbrane, so it does not matter much, but the problem is there.
question:
how can we turn off perspective in 3d, i.e. make the 3d space axonometric?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I guess it may be possible to make axonometric projection in a future version with an appropriate projection matrix. I am more concerned about bugs like @simwhi 's one for now
@simwhi If you create a blank project and export it to eclipse then you will see the new manifest and if there are changes you need to make.
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@keszegh, there is an undocumented fact about orthogonal projection in that it only renders sprites which have a Z below 1 (between -1 and 1 to be more precise). This is how it was done in 2D only and I didn't thought it would be useful to use ortho projection for something else than pure 2D. Of course these clipping values could be changed later, they won't affect 2D at all.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Regarding png tranparency, can it be treated as invisible and we can see the object behind it?
(This game already gone from mobile market and being prepared for PC)
Somehow the Alpha of png bothering me right now, for example for the spikes and particles.
But if it can't be treated as invisible, then i guess i need to do a little work for shaping each of them
Really great job, thanks for this great stuff. ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^
Likes: pie, ar2rsawseen, hgy29, jdbc
How have you added the perspective effect in the tiles?
Just using application:configureFrustum and setZ for the Sprites? I am really interested to know about it.
BTW should I include an option to disable depth testing ?
Likes: pie
Likes: jdbc
https://deluxepixel.com
http://www.sinistersoft.com/downloads/UpdateActivity.pdf
Here is a utility that will update the libs and manifest:
http://www.sinistersoft.com/downloads/UpdateProject.exe
After updating the libs, export (you only need to export the file, not a clean export) your project then follow the UpdateActivity pdf.
https://deluxepixel.com
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
https://deluxepixel.com