May be a dumb question but what are you supposed to do when a player has no internet and you try and play a reward video?
I've been using Rovios Retry as a starting point for my monitization plan but tried turing off wifi and cel data and it plays there own ad, which I'm guessing is included with the app. So do I need something similar, or some kind of countdown so that players can't just turn off there internet to play ad free?
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My philosophy is, if the player turn off their connection when they play to see no ads, that's ok. They won't get ads, but, in the case of my games, they will also lose functionality such as high scores and saving their progress to the cloud. I think that players value those things higher than not seeing ads.
Likes: Holonist
I know you mentioned using all the available ad networks in your new game, does that mean your listing them in order of your preference and then going down the list if one or more fails to play? Also wondering if I should consider having more than just vungle setup so there are fallback options?
If the play ad button is core to your game, there could be an issue, and you may need to replace it with something else (design- or mechanics wise). In my game I offer three lives to continue playing after you've run out of lives. If there are no ad networks available I show a "Game Over" screen instead, with no option to continue.
But I guess I can use the ad failed event to give an option to retry loading the ad or restart the level. At least then it would be obviously a fail on the ads side and not the games. I hope
And it works either way if they have internet connection or note, cause other game graphics downloaded and stored locally.
It does not matter if they click on it or not, the point is to make them remember the game
Likes: vitalitymobile