Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I don't think we have enough experience yet to tell if WP8 is a lucrative market compared to iOS or Android. I would suggest try it. You only need to pay a one off fee to Microsoft, I think it's £25. You never know... ;-)
You would also need a Windows 8.1 computer and a Windows Phone to test on
Gave it 5 stars. Very impressive. Love the way he slides down the walls, great idea for a mechanic.
Only minor thing i think is the walking back past checpoints and having to jump the spikes to turn back around. Happens a lot (if your a bit crap like me) and can use up all your lives. Seems like you could just let people hit a wall and turn back, feels slightly like being punished twice for a single mistake. But again very minor thing, overall its great
Find its super hard to balance my game as im so used to it, did you get many people to test?
My 10 year old son loves this and has got to level 12. We reviewed it 5 stars. Very slick and clever with minimalist gfx and nice animations. Did you use box2d?
@vyh77 for this game I chose a royalty free tune from http://www.melodyloops.com. Takes a little patience to find a good tune, there is so much stuff online. For Miner Z all music is custom made and exclusive, let me know if you want to get in touch with the composer.
@jdbc, if people like the iOS version I'll definitely port it to Android.
@billydb, yeah that's a good point. I wanted you to feel on your toes until you clear the level, so I chose to stick spikes there mostly for that reason. But also because when I tried to block the entrance with a friendly box, Scrappy sometimes got stuck on some Box2D invisible seam.
@john26 and @yubaro, thanks! Yeah, I used Box2D. It saves time to leave collision detection to a solid engine and just crack on with the game. On the face of it it's quite a simple implementation with no dynamic objects in there apart from Scrappy, only static and kinematic. The connected levels is quite neat though, loading and discarding json loaded levels on the fly to keep cpu and memory happy. I make the levels in RUBE.
@talis, @jdbc, @vitalitymobile: I've coded a bridge between RUBE and Gideros I call RubeScene. It takes JSON files as exported from RUBE and creates the world, bodies, fixtures and some of the joints. I customize this class for each project because of the custom variables in RUBE. It was a hack initially, but for Scrappy it's actually not too bad. At some point I may strip it down to create a generic class that's extendable (and clean up the code so it's presentable and doesn't require my haphazard brain to use it ).
@totebo - Looks fantastic. I don't have an iPhone so one day maybe it will arrive for Android?
In case anyone was interested.. there is a fantastic collision engine called Bump (https://github.com/kikito/bump.lua). I would suggest you have a look if you want a simple collision engine that doesn't need physics or the overhead of box2d. I'm experimenting with it now and it seems pretty cool.
But does bump do collision response? This is the act of pushing a sprite out of a wall it has penetrated. This is much harder than collision detection but vital.
Comments
Not a million miles from what i'm doing. Wish i'd gone the silhouette route now
it looks quite good.
good luck.
https://itunes.apple.com/en/developer/unal-zubari/id953453674
must have been lots of work, but really gives a tough feel of meat boy
Check it out here: https://itunes.apple.com/app/scrappy-cat/id986352991
A nice rating would be much appreciated.
Likes: SinisterSoft, john26, simwhi
https://deluxepixel.com
And don't forget to release on Windows Phone!
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: john26, SinisterSoft
You would also need a Windows 8.1 computer and a Windows Phone to test on
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Only minor thing i think is the walking back past checpoints and having to jump the spikes to turn back around. Happens a lot (if your a bit crap like me) and can use up all your lives. Seems like you could just let people hit a wall and turn back, feels slightly like being punished twice for a single mistake. But again very minor thing, overall its great
Find its super hard to balance my game as im so used to it, did you get many people to test?
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
@vyh77 for this game I chose a royalty free tune from http://www.melodyloops.com. Takes a little patience to find a good tune, there is so much stuff online. For Miner Z all music is custom made and exclusive, let me know if you want to get in touch with the composer.
@jdbc, if people like the iOS version I'll definitely port it to Android.
@billydb, yeah that's a good point. I wanted you to feel on your toes until you clear the level, so I chose to stick spikes there mostly for that reason. But also because when I tried to block the entrance with a friendly box, Scrappy sometimes got stuck on some Box2D invisible seam.
@john26 and @yubaro, thanks! Yeah, I used Box2D. It saves time to leave collision detection to a solid engine and just crack on with the game. On the face of it it's quite a simple implementation with no dynamic objects in there apart from Scrappy, only static and kinematic. The connected levels is quite neat though, loading and discarding json loaded levels on the fly to keep cpu and memory happy. I make the levels in RUBE.
Likes: john26
Thanks in advance and congratulations again.
Likes: jdbc
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I just see Gideros with RUBE here:
http://www.iforce2d.net/forums/viewtopic.php?f=6&t=240
https://bitbucket.org/BigWinston/girube/src
But i also want to know how @tobeto use RUBE with Gideros too
@talis, @jdbc, @vitalitymobile: I've coded a bridge between RUBE and Gideros I call RubeScene. It takes JSON files as exported from RUBE and creates the world, bodies, fixtures and some of the joints. I customize this class for each project because of the custom variables in RUBE. It was a hack initially, but for Scrappy it's actually not too bad. At some point I may strip it down to create a generic class that's extendable (and clean up the code so it's presentable and doesn't require my haphazard brain to use it ).
In case anyone was interested.. there is a fantastic collision engine called Bump (https://github.com/kikito/bump.lua). I would suggest you have a look if you want a simple collision engine that doesn't need physics or the overhead of box2d. I'm experimenting with it now and it seems pretty cool.
Likes: antix
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975