+ And lua source files written in Gideros style, includes: + CSprite.lua, ResourceManagement.lua, CAnimation.lua: need for playing animation, CAnimation.lua is main script + spriter_demo.lua, spriter_demo.png : animation data
Unfortunately we have stopped using Spriter and have moved to Spine since then. Currently our framework built on top of Gideros has pretty complete support for Spine, but due to its tight integration into our framework it may be pretty hard to share it as a standalone module.
Besides, we have moved to Unity but also using Spine and are very happy with Spine
Shame you moved to Unity, Gideros has come on leaps and bounds recently...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Comments
http://www.brashmonkey.com/
Thank you
link for the lazy: https://github.com/ippan/SpriterIntegration
Likes: pie, totebo, keszegh
http://brashmonkey.com/forum/index.php?/topic/2821-spriter-for-gideros-studio/?hl=gideros
i think i have it on my machine, i can send it to you if you think you can use it. that's the readme:
Gideros_Spriter
===============
An implementation of Spriter Animation in Gideros:
+ See: http://www.brashmonkey.com/spriter.htm
+ See: http://www.giderosmobile.com/
NOTE: bone animation has not been supported yet !
This stuff consists two parts:
+ Export script using python, which export spriter file format ".scml" to ".lua" script (build_spriter.py)
Requirement:
- Python 2.7 http://www.python.org/download/releases/2.7.3/
- PIL 1.1.7 http://www.pythonware.com/products/pil/
Usage:
build_spriter.py input.scml output_path
Example:
build_spriter.py .\sample\spriter_demo.scml .\sample\output
+ And lua source files written in Gideros style, includes:
+ CSprite.lua, ResourceManagement.lua, CAnimation.lua: need for playing animation, CAnimation.lua is main script
+ spriter_demo.lua, spriter_demo.png : animation data
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Unfortunately we have stopped using Spriter and have moved to Spine since then.
Currently our framework built on top of Gideros has pretty complete support for Spine, but due to its tight integration into our framework it may be pretty hard to share it as a standalone module.
Besides, we have moved to Unity but also using Spine and are very happy with Spine
https://deluxepixel.com