Hey all. I know you are busy with other things but is there any chance that Gideros Studio will get something like Zerobranes Outline pane? Without such a feature Gideros Studio really is a drag when trying to work with large files.
I have been struggling with Gideros Studio for some time now and feel an Outline pane (maybe replacing the resource preview pane) would be the best feature productivity-wise to add.
I would switch to Zerobrane but it has really bad interaction (AFAIK) with the gideros player and stuff. It also takes some maths degree to find and edit color schemes. I want to code my game, not some arcane text file :-))
Comments
/cfg/user.lua
local G = ...
styles = G.loadfile('cfg/tomorrow.lua')('Monokai')
stylesoutshell = styles -- apply the same scheme to Output/Console windows
styles.auxwindow = styles.text -- apply text colors to auxiliary windows
styles.calltip = styles.text -- apply text colors to tooltips
styles.fncall = { fg = {240,0,0}}
editor.fontsize = 12 -- this is mapped to ide.config.editor.fontsize
editor.fontname = "Source Code Pro SemiBold"
editor.saveallonrun = true
editor.usewrap = false
--toolbar.iconsize = ide.osname == 'Windows' and 24
-- code example
if false and true then func(1, 2, 3) end
Note:- I'm using ZeroBrane v1.0 as I had issues with v1.1
edit: @simwhi on github
https://dl.dropboxusercontent.com/u/40935009/ZeroBraneStudioEduPack-1.00-win32.zip
Let me know when you've got it as I will remove the link.