Hi,
When building on a real device (iPhone 6, iOS 9.0) I will get 50 warnings and an error:
libgideros.a(refptr.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target.
Horror? Has anyone more luck?
Regards,
Marc
Comments
http://stackoverflow.com/a/30856364
for now I don't know if gideros will work with bitcode mode or not.
don't have xcode 7 and don't won't to upgrade just yet, because it is a release machine and if I mess up something, you will be left without new Gideros releases
But if anyone can build gideros with bitcode enabled please let me know if it works for you or not, then I can try to upgrade
http://stackoverflow.com/a/31486233
But if you want to export gideros only game, then feel free to disable that option for your xcode project, it should work with your xcode 7
Regards,
Marc
Regards,
Marc
The problem is that we need to compile gideros libraries with bitcode enabled to be able to run it on watch (at least I've read somewhere that bitcode is mandatory for apple watch) but it would mean everyone should use xcode 7 as gideros won't work on xcode 6 anymore.
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