I figured I should introduce myself before I ask my first question. I am a fairly inexperienced developer(other than html and some scripts and whatnot I have made as my company's de facto I.T. guy), looking to change that in time. Lua seems easy enough for me to understand and work with, so after looking around at the various lua-based offerings, I settled on Gideros for a few reasons:
1. It seems to have the features I need and is adding others I may want.
2. The ability to test on the phone immediately is awesome!
3. It works on linux via wine fairly well.
4. This community seems great!
I have a couple projects I am working on right now. The first is a simple app being held up because it requires me to record a lot of voice clips. Turns out I am not a professional voice actor for a good reason... The second is a game that is little more than a concept right now, but I think has the potential to be really fun.
Excited to be part of this community.
-Doug
Comments
There are good reasons to be a part of Gideros family, I believe. There are very few tools and SDKs that run on Linux (either native or not), and Gideros is one of them. We are also planning to provide native Linux binaries (I can compile and run whole framework on my Ubuntu box), but it depends on many things and features are bigger priority in our roadmap: http://bugs.giderosmobile.com/projects/gideros-studio-sdk/roadmap
I can't stress them enough - Gideros Studio plugins are also very valuable. You can directly connect Lua to iOS functions, and benefit from native platform functionality from Lua. For an introduction, see UIKit plugin example thread discussion here: http://www.giderosmobile.com/forum/discussion/578/uikit-plugin-example#Item_42, and general information about plugins here: http://giderosmobile.com/DevCenter/index.php/Gideros_plugins
Thanks again for stepping by, and welcome to our community :-h
Görkem