It looks like you're new here. If you want to get involved, click one of these buttons!
--create ball local ball = self:ball(100, 100) self:addEventListener(Event.TOUCHES_END, function(event) x,y = ball:getPosition() ball.body:applyLinearImpulse(200, 0, x,y) end, self) |
Comments
or ball is in the air?
I mean, ball slides on the bottom without stopping until hitting the wall.
Likes: dreiko65, Cesar, antix
I don't understand AngularDamping yet, but I will study it later.
Thank you very much.
Likes: totebo