This is great. Thanks for the explanation. What pops into my mind first of all is whether this would be more efficient than using an ENTER_FRAME listener!
Update: Replacing ENTER_FRAME with a forever yielded loop didn't gain any speed increase in my game, but this is a good ace to have up the sleeve all the same!
If you are not waiting for stuff, then you don't even have to bother with the yield, it will be done automatically.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@totebo, yes, I wouldn't expect it to be faster, but it allows you to write more readable code.
@SinisterSoft, yes, if you are using it for background tasks you don't need Core.yield. For animations, you need things to happen at a certain rate so you need Core.yield(true) [wait 1 frame] or Core.yield(number) [wait for "number" seconds]
Thanks to all you guys for the great job. Please just fix" Examples->Sleeping bodies" typo issue bodies->Bodies . Besides if it is possible, can you add a code browser(geany style) to editor, it will be easy to read and check the long codes
@muro I see, unfortunately I don't know if it is possible or feasible, as Lua is weakly typed language (a script basically) I have no idea if there are any code analysis tools like this.
Could be simple parsers I guess, still have not seen any usable
@muro, ZeroBrane Studio has this, it's called the Outline pane (as @keszegh said). ZeroBrane also works with Gideros so you can use it in place of Gideros Studio. You still need Gideros Studio to export and add resources though.
It maybe to do with security or firewall settings?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@Xman weren't you the one raising discussion about disabled wifi by default for the apps on ios 10? Isn't it the same issue here?
it's even not available in the wifi settings list,so can not enable wifi for it. I just guess,maybe apps that try to use the network would be listed in the wifi settings. Maybe we can try to make a connection to somewhere in the player to make the wifi settings available.
So this exe seems to get called a few times during export. For my game project with many classes it takes a good few minutes to cancel all the crash dialogs that appear.
@antix Are you using standard Lua or LuaJIT (by copying the files from the LuaJIT patch)?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Hmm yes, luac.exe was recompiled. Maybe I used Visual C to do it.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Oops, yes it was me I think. A quick fix is to get that dll from somewhere.
Should be fixed in the 2016.7 release.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Hopefully Arturs or Nico can compile it with their system and post a new luac.exe here for you until that release?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
When I change my version number in Gideros Studio and export (assets only), in Android Studio the version is not changed. In the previous version it seemed to work when exporting using assets only.
Wowzers! Now that I have the latest version of Gideros installed and I go to test on my Pixel C via the Gideros Studio play button, I get lua.exe crashes! It seems a DLL is missing..
I've installed Visual C++ Redistributable for Visual Studio 2015, rebooted, but it still crashes. Anyone have a clue what might be going on here?
I installed the x86 redist and it works after that. Once I uninstall the x86 version it still works.
Still, Gideros Studio only seems to even see my Pixel C and Nexus 4 maybe 1 time in 20 now. That's pretty bad. It used to not see them sometimes but now it takes forever to just see the devices.
Comments
Update: Replacing ENTER_FRAME with a forever yielded loop didn't gain any speed increase in my game, but this is a good ace to have up the sleeve all the same!
https://deluxepixel.com
@SinisterSoft, yes, if you are using it for background tasks you don't need Core.yield. For animations, you need things to happen at a certain rate so you need Core.yield(true) [wait 1 frame] or Core.yield(number) [wait for "number" seconds]
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
bodies->Bodies . Besides if it is possible, can you add a code browser(geany style) to editor, it will be easy to read and check the long codes
Could be simple parsers I guess, still have not seen any usable
Likes: antix, muro
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: muro
so gideros studio is needed only to export.
Likes: antix, simwhi
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Even telnet can not connect to the port 15000
https://deluxepixel.com
Isn't it the same issue here?
I just guess,maybe apps that try to use the network would be listed in the wifi settings.
Maybe we can try to make a connection to somewhere in the player to make the wifi settings available.
So this exe seems to get called a few times during export. For my game project with many classes it takes a good few minutes to cancel all the crash dialogs that appear.
https://deluxepixel.com
https://deluxepixel.com
Should be fixed in the 2016.7 release.
https://deluxepixel.com
https://deluxepixel.com
There is no rush to get a new exe compiled for me since I'm not using any of the new features offered in this release anyway
All I want is "plugins for dummies" please
Likes: SinisterSoft, hgy29
I've installed Visual C++ Redistributable for Visual Studio 2015, rebooted, but it still crashes. Anyone have a clue what might be going on here?
I installed the x86 redist and it works after that. Once I uninstall the x86 version it still works.
Still, Gideros Studio only seems to even see my Pixel C and Nexus 4 maybe 1 time in 20 now. That's pretty bad. It used to not see them sometimes but now it takes forever to just see the devices.