Hello everyone!
I have just started Gideros and have few different questions. Before Lua language I was using Android studio and Eclipse, while Lua gave me some different feelings about writting the codes.. It's hard a bit with Lua, but I will make it on!
My first non sense question will be, what's the purpose of supporting different screen sizes? Need some special code for that or it will change eventually?
Another not smart question that I am having in my head is, What is the background secret to make look good on every phone? And maybe anyone knows which program is the best to create backgrounds and etc.? Now, I am using Piskel, which is pretty good.
Thank you!
Comments
Lua is a simple but very powerful language to learn. Keep going and you'll get there!!
Smartphones and tablet screen sizes very dramatically. Your app will need to this into account.
Gideros can handle graphical assets at various resolutions using @1.5 and @2 filename extensions.
You can also use texture atlases to pack images into one larger image file.
My suggestion would be to start a small project, or take a close look at the example projects that come with Gideros.
Gideros can automatically use the correct image for a specific screen resolution.
You need to handle special resize event so you can change positions and sizes of your objects based on width and height of device screen.
Gideros also supports various scale modes but only for the stage:
I am also currently working on Layout library which has ability (among many others) to relatively position elements and set scale mode for each element.
https://deluxepixel.com
https://deluxepixel.com
https://www.sketchapp.com/
Then use scaleMode "pixelPerfect" and these properties to align objects on the stage:
Also: @tytadas welcome! Gideros is a great tool, as I'm sure you've already gathered.
Likes: simwhi
Likes: antix