Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Cool! Hard to tell, though, since the startup image is just black. That is my main beef; I want the player to know the game is landscape immediately, as soon as they tap the icon.
It turns out that although the above technique solves it for the final build, the gideros player gets cropped when you export your project to it the second time. I'm guessing this is because the Gideros player is always actually in portrait (judging by the IP info that comes up which is always in portrait).
Comments
1. Untick "Portrait" and "Upside down" for iPhone and iPad under "General/Deployment Info"
2. Remove this code from ViewController.m
https://itunes.apple.com/us/app/save-the-martians!/id946430936?mt=8
https://deluxepixel.com
It turns out that although the above technique solves it for the final build, the gideros player gets cropped when you export your project to it the second time. I'm guessing this is because the Gideros player is always actually in portrait (judging by the IP info that comes up which is always in portrait).
this is the difference between player and exported projec behavior.
Player will always be in portrait
exported app behaves differently, so you need to test specifically with that
Likes: totebo