The biggest new improvements in the upcoming 2016.12 release are to the export system. Being able to make exports easier is currently our highest priority.
With the click of a button you will be able to export your app with the following plugins directly to a signed APK...
Ads (Unity, Admob (untested), AppLovin and Chartboost for now)
IAB (Google and Amazon payment systems)
Gaming (Google Play and Game Circle)
Facebook (API v3 for now)
Controllers
Flurry
Media
Camera
Countly (untested)
LFS (untested)
LPeg (untested)
LSqlLite3 (untested)
Microphone (untested)
Require (this is new and very useful)
Struct (untested)
The googlebilling plugin will be depreciated as its functionality will be covered by the IAB plugin, currently the only thing missing is subscriptions.
The googleplay plugin will be depreciated as its functionality is covered by the gaming plugin already.
Heyzap (gaming plugin) will be removed soon as Heyzap depreciated the gaming side of their business a long time ago.
Consider storekit and gamekit ios plugins depreciated as they will also be covered soon by the iab and gaming plugins.
APK export though will need to know where on your computer some files are and what version of those files to use...
Attached is a screenshot as an example of correct settings.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
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Likes: SinisterSoft, simwhi
Likes: tytadas
Likes: tytadas
https://deluxepixel.com
(In my Lua code I have pre-setup the variables 'android', 'kindle', 'ios' from device id, and loaded 'leaderboardId' from a table based on google, amazon or ios devices as it's possible they could have different leaderboard ids from each other.)
Likes: tytadas
https://deluxepixel.com
Likes: tytadas
https://deluxepixel.com