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antix
Member
You can see that in the Gideros Player, none of the background shows through the model, but in the exported RenderTarget it does. You can also see the original art is much brighter than the one in the other two images.
Comments
2) Show us the render code
This is the main.lua code I have...
Have you tried exporting the images without antialias and enable antialias in gideros on texturePack and/or on the rendertarget? it worked for me
This really is strange because it is ONLY when I am drawing to and saving the RenderTarget that I'm having any issues at all.
I think I might just flag this and buy Spine.
Likes: rodri, PaulH
If I use crispy edge source images (no translucent pixel at all - each pixel is 100% transparent or 100% coloured) all is well.