Yes, it's still quite useful - especially if the font is not allowed to be distributed in tt format (copyright reasons).
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I think it is best to keep font creator and texture packer. I know there is better alternatives but at least someone getting gideros for the first time gets a consistent set of tools out of the box. Font creator could be enhanced to create fancy fonts maybe ?
@oleg, Font Creator does the opposite: it creates an atlas of bitmap font characters from a truetype font outline and a set of character codes to use. If you already have the atlas, you just need to write the file that describes where each character is located in your font (.txt)
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Tghat said, because Font uses a bitmap, it's possible to create your own font quite easily, or play around with colours in fonts.
how do i create a font from my drawing in it?
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I'd vote to remove Font Creator from the distribution
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now I think that I need to write this program myself.
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
I'm talking about it
it is necessary to program which of the atlas will do txt, for Font.new
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I would totally not remove TexturePacker fro the distribution, it's pretty good but it does need a few quality of life improvements I think
Fragmenter - animated loop machine and IKONOMIKON - the memory game