Interesting, before what ? A specific version ? In your case you are effectively speaking about frames. Movieclip either measures in frames or actual time, depending on which version of new you are calling. Frame rate can be jagged, that’s why time is often better if you need precise animations.
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it looks like coordinates depend on FPShttps://play.google.com/store/apps/developer?id=razorback456
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It seems to me that for windows MovieClip takes 60fps, and for android 30fps
for win:
frames=180
for android:
frames=180/2
local cat_out = MovieClip.new{{1, frames, cat, { y = {cat:getY(), 750, "outElastic"}}} }
https://play.google.com/store/apps/developer?id=razorback456
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enterframe -the animations work the same way
MovieClip on android works 2 times slower, and also falsely calculates the final sprite coordinates
difference in coordinates of 50 pixels,
if I put fewer frames (MovieClip) - the difference decreases,
I think every frame adds some kind of increment error on android
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I spoke incorrectly
not a "frame", but a step of animation
local cat_out = MovieClip.new{{1, frames, cat, { y = {cat:getY(), 750, "outElastic"}}} }
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
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https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!