It should be due to new fonts API Seems like I accidentally commented out texture creation process during the imgui initialization. You can fix it like this for now.
which works but i'm unable to split further the nodes. also, i don't really understand the last two parameters of splitNode function. also, is there a way to make a subnode of fixed size and not ratio?
which works but i'm unable to split further the nodes. also, i don't really understand the last two parameters of splitNode function. also, is there a way to make a subnode of fixed size and not ratio?
I have no idea how to work with dockbuilder. last 2 is ImGui.Dir_Left or ImGui.Dir_Right etc.
also when compiling i have this error although it still compiles seemingly fine: C:\Program Files (x86)\Gideros\Tools\luac.exe: API.lua:8: '+=','-=','*=', '/=', '%=', '^=', '=' expected near 'ImGui'
Maybe it could be simulated, but Gideros wouldn't know if you entered it with it pressed or not - or if you pressed it, left and came back with it unpressed, it would think it was pressed.
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Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Seems like I accidentally commented out texture creation process during the imgui initialization. You can fix it like this for now.
Likes: antix
(only in master branch).1 more example:
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://github.com/MultiPain/Gideros_ImGui#style-settersgetters
color, alpha = ImGui:getStyleColor(ImGuiCol)
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh
i tried
also, i don't really understand the last two parameters of splitNode function.
also, is there a way to make a subnode of fixed size and not ratio?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
last 2 is ImGui.Dir_Left or ImGui.Dir_Right etc.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Ther are ids )))
Added internal event listeners.
Now you can safly remove this part of code:
So minimal example looks like this:
Likes: SinisterSoft, MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
one issue i spotted so far: it seems that ctrl+click on a slider does not work in html export.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Fragmenter - animated loop machine and IKONOMIKON - the memory game
P.S. event listeners:
https://github.com/MultiPain/Gideros_ImGui/blob/8890ce8fd6f097d524e482dd89f26f839a4b7e09/main.cpp#L835
https://github.com/MultiPain/Gideros_ImGui/blob/8890ce8fd6f097d524e482dd89f26f839a4b7e09/main.cpp#L753
Key maping:
https://github.com/MultiPain/Gideros_ImGui/blob/8890ce8fd6f097d524e482dd89f26f839a4b7e09/main.cpp#L959
Fragmenter - animated loop machine and IKONOMIKON - the memory game
EDIT: According to this: https://stackoverflow.com/questions/13539493/how-to-detect-keyboard-modifier-ctrl-or-shift-through-javascript, tracking key events is the way to go on HTML, however it will fail if some control key is pressed while the browser isn't focused
Fragmenter - animated loop machine and IKONOMIKON - the memory game
C:\Program Files (x86)\Gideros\Tools\luac.exe: API.lua:8: '+=','-=','*=', '/=', '%=', '^=', '=' expected near 'ImGui'
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com