I can do that for sure, but most of devices are armeabi-v7a, so what would be the point of generating x86 only apk ?
EDIT: Ok, you want to split your APK into an x86 version and an arm version probably, and provide separate APK for each platform. I'll add the option then, since App Bundle format seems to require a not yet finalized android studio version.
I thought there was an option for you to send them a bundle and they split it at their end? You basically give them your signing key and they do the work from there. Does that not work?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I thought there was an option for you to send them a bundle and they split it at their end? You basically give them your signing key and they do the work from there. Does that not work?
Google separately(automatically ) only in the "App Bundle" format
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I managed to split the game into 6 files and combine them into 1 collection in google play the file has decreased by 7 mb
That's awesome! @oleg Can you pls write a step-by-step instruction how to decrease apk size to the minimum? I think we should post it to blog or wiki. Thanks!
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Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
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as it is done for x86
** to generate x86 without armeabi-v7a
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EDIT: Ok, you want to split your APK into an x86 version and an arm version probably, and provide separate APK for each platform. I'll add the option then, since App Bundle format seems to require a not yet finalized android studio version.
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to reduce file size
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https://deluxepixel.com
so I upload separately for each platform
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armeabi-v7a ~ 41% (players)
x86 =12%
mips =5%
armeabi >5mb =23%
armeabi <5mb =19%
she was surprised by me..
many players remain on the version of the game "armeabi" (23+19=42%) (I compiled the game in the old version of the gideros)
19% - have free space problems and do not install games> 5mb
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https://developer.android.com/ndk/guides/abis
https://deluxepixel.com
must be compiled for all platforms separately
I also think of splitting different device sizes into separate apk
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and combine them into 1 collection in google play
the file has decreased by 7 mb
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@oleg Can you pls write a step-by-step instruction how to decrease apk size to the minimum?
I think we should post it to blog or wiki.
Thanks!
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
там все дуже просто:
1- створити 4 apk під окремі платформи http://giderosmobile.com/forum/uploads/editor/jg/fcsdhgxpeuv1.png
** нумерація "Version Codes" в них повинна відрізнятися. гугл рекомендує робити версію з кроком в 1000 між платформами:
x86_64:: 1001, 1002, 1003, 1004...
arm64-v8a: 2001, 2002, 2003, 2004...
x86:3001, 3002, 3003, 3004...
armeabi-v7a:4001,4002,4003,4004
(я не нумерував з кроком 1000, я просто пронумерував з кроком 1.
arm64 -13, x86_64-14, x86-15,arm-16)
потім просто додаєш всі 4 файла в магазині в 1 випуск..
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щоб, розділити файли на розміри екрану, я зробив таку схему:
тому набільший номер повинен бути в маленьких екранів
спочатку перевірить
Vc=3201 - ця версія тільки для малих екранів ширина дисп 480пікс і менше
якщо екран більший гугл перевірить версію
Vc=2101 - ця версія для великих ширина дисп 640 пікс і менше і т.д.
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Fragmenter - animated loop machine and IKONOMIKON - the memory game
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