Im trying to achieve glass shatter effect, so far the only idea I can come up with is to randomly generate mesh plane with a lots of triangles, select 3-4-or more connected vertices in a group, move and rotate them away. My problem with this is that I can't see how possibly could I rotate group of vertices without involving heavy maths
. Was expecting to be able to apply matrix but.. I hit the wall again.
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@oleg That cmd rotates whole mesh obj, I wanted to rotate only selected vertices from vertexArray, not sure if I was very clear what I want to achieve
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