Those all must be much easier, too much code I cant understand immediately, there must be an abstraction level to handle all 3d Envirionment, such as object loading or working with coordinates. People who has weak maths, such as me, cant use those featuers.
I decided to try to render shadows. It took a few minors changes in Gideros rendering code, mainly the ability to render depth result to a rendertarget. Here is the result:
Gravite is set to 9.8, but the units are what you want anyhow. However the floor reaction isn’t good, because it’s mass is the same as the cubes, which isn’t realistic. However for the demo I wanted the cubes to bounce all over the place. Throughout the video the FPS is a solid 60, with roughly 3% cpu usage. But this is on my pc, I don’t have figures for mobile yet.
Nice! If I hadn't my freaking long project, I'd try to make Helix Jump prototype out of curiosity for 3d
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Gravite is set to 9.8, but the units are what you want anyhow. However the floor reaction isn’t good, because it’s mass is the same as the cubes, which isn’t realistic. However for the demo I wanted the cubes to bounce all over the place. Throughout the video the FPS is a solid 60, with roughly 3% cpu usage. But this is on my pc, I don’t have figures for mobile yet.
Indeed it is, seems really nice, thanks for the resarch and implementation. I am sure when it will finish a small demo of this implementation will bring lots of new faces to our community.
It opens a lot of possibilities to gideros: sport simulation (bowling, golf, ping pong, etc), 3D shooters, space game (doigt fight, mining, platform docking), 3D racing, aircraft simulation,...
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Just look on G3DFormat file - wicked for me!
@MoKaLux, here is the code:
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Likes: MoKaLux, oleg
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
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Likes: MoKaLux, keszegh, talis, Apollo14
Nice isn't it ?
Likes: MoKaLux, talis, SinisterSoft
is the gravity intentionally low or it is slower due to computational power?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Throughout the video the FPS is a solid 60, with roughly 3% cpu usage. But this is on my pc, I don’t have figures for mobile yet.
Likes: talis, MoKaLux
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: MoKaLux, hgy29, SinisterSoft, antix
Likes: SinisterSoft, MoKaLux
Likes: hgy29, Apollo14
Likes: MoKaLux, talis, SinisterSoft, MobAmuse, kinrpg