It is a code focused tool. Uses the LUA language. The IDE is simple but has all the tools you need to create code, organize files and set up the project. No frills and everything functional. It exports to various platforms and has its compatibility with the operating system I use (Ubuntu forever).
Updating with more reasons: There is now a native linux version that exports the game to run natively on that operating system. And with the language update to support luau, everything is even more dynamic and full of possibilities.
I've never answered to this topic because I've never really used other engines, but after some tests around:
Gideros is super fast to open/run/load/compile compared to every other engine
it is really powerful and feature packed but it really can run on a toaster and still be super fast
works flawlessly offline
doesn't need to download addons and templates every now and then
it's completely transparent (what you write is what you get)
the source code for your apps is small
the compiled app is small
it is completely unbloated
it is free and open source
the ability to check how your app will actually run on every device through gideros player is awesome
the community is super friendly
lua scripting is easy and much faster than adding nodes, checking on inspectors, adding components, wait for recompilation, make small edits, wait for recompilation and so on...
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Likes: MoKaLux
Likes: keszegh, MoKaLux, PaulH, kinrpg