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self.TileMap2 = TileMap.new(x,y,Texture.new("img/pole22.png"),120,141,0,0,0,0,112,112)
Likes: Yan, MoKaLux
oleg said:In my Minesweeper game, tiles have a shadow, so I shift them like this:self.TileMap2 = TileMap.new(x,y,Texture.new("img/pole22.png"),120,141,0,0,0,0,112,112)
In my Minesweeper game, tiles have a shadow, so I shift them like this:
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In my Minesweeper game, tiles have a shadow, so I shift them like this:
Likes: Yan, MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
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