Ive uploaded some of my prototypes to
GitHub.
Video:
1. Pirate bombs.
Simple 2D platformer.
Screenshot:
- Wall stick/jumps
- Air jumps
- Fixed/controllable jump height
- One ways
- Animations
Assets by pixel-frog.
Source:
https://github.com/MultiPain/Gideros_examples/tree/master/PirateBombs2. Block Puzzle
Clone of BlockuDoku
(Google play)Screenshot:
Source:
https://github.com/MultiPain/Gideros_examples/tree/master/BlockPuzzle3. CraftTile
Clone of Tile Craft
(Google play)Screenshot:
https://github.com/MultiPain/Gideros_examples/tree/master/CraftTileCloneP.S. Feel free to use it however you want.
Comments
Likes: MoKaLux
https://deluxepixel.com
Source:
https://github.com/MultiPain/Gideros_examples/tree/master/Match3
Graphics made by hamdirizal. I bought it on graphicriver.
Likes: MoKaLux, hgy29, SinisterSoft
Likes: SimplesApps, SinisterSoft, MoKaLux
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Video:
Source and demo project: https://github.com/MultiPain/Gideros_GCam
Likes: MoKaLux, Apollo14
Video:
https://github.com/MultiPain/Gideros_GCam/tree/master/demo2
Likes: MoKaLux, keszegh, SinisterSoft, antix
EDIT: I tried integrating your camera in my liquidfun platformer but I failed
I see the camera in debug mode, it is targeting my player fine, but my player doesn't move anymore! Somehow the app doesn't recognize key press anymore
You dont need to add "self.stage" as child to your scene. It is rendered by GCam using Viewport. Remove this line:
Likes: MoKaLux
Now it works, best gideros camera lib.
...thanxx
Likes: MoKaLux
I have got GCam finally working in my box2d platformer, it is working like a charm thank you rrraptor for making it real.
My question is regarding event listeners:
key up and key down listeners don't work from the player class.
When I put the key up and key down in the game class that works.
Is it possible to call keyup and keydown from the player class?
PS: Enter Frame works within the player class just fine that's why I am a little bit confused here.
Viva gideros
the problem probably is that the sprite you attach key listeners to needs to be on the stage hierarchy (for enterframe this is not necessary).
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://forum.giderosmobile.com/discussion/8338/key-up-and-key-down-listeners#latest
does it help?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
It was indeed a déjà vu but a bit different I guess because I can see my player on the screen so it has been added to stage at some point.
The problem I see with how gideros works is that I add the player to a sprite then the sprite gets added to the game class -> key event then don't work
Thank you everyone.
https://wiki.gideros.rocks/index.php/Game_Camera
with a link to your GH.
Sure I think, u can add dummy Sprite object to a stage or scene or where ever you need and attach listeners to it.
Likes: MoKaLux