I'm having a small issue with this release where if I export an AAB, I cannot export it again until I reboot my machine.
It seems that the tmp folder where I'm exporting to is always in use after the first build and cannot be deleted by Gideros Studio, or myself inside Windows Explorer. I have to reboot every time.
It also affects APK builds. Once I've built an AAB, I can no longer build APK's until I reboot.
I had the same issue, but it looks more like a gradle/android tools issue to me. Latest gideros changes for android (move to androidX) required to upgrade build tools too.
Maybe it's a time delay thing. Try waiting 10 mins then try again.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I suspect this is not at all a problem with caching nor layout, but with screen resolution/logical scaling: could it be that the text ends up being drawn at a sub-pixel position ?
I suspect this is not at all a problem with caching nor layout, but with screen resolution/logical scaling: could it be that the text ends up being drawn at a sub-pixel position ?
This doesn't mean anything, layout operates on logical units as floating point, it can very well draw at 200.5 logical units if you center a text and the text size is odd for example. This is a guess though, but it very much looks like the texture holding the glyphs wasn't sampled from the middle of the texels.
This doesn't mean anything, layout operates on logical units as floating point, it can very well draw at 200.5 logical units if you center a text and the text size is odd for example. This is a guess though, but it very much looks like the texture holding the glyphs wasn't sampled from the middle of the texels.
Aha, so if I move "blured" field by 0.5 on y axis it will be fixed. But still, strange behavior
Yes, this is a bit annoying. Not much a trouble for HiDPI screen or retina, but anyhow if I could find a way to easily detect that sub-pixel scenario and slightly adjust text offset within Gideros that would be good. A dumb approach would be to round layout result to an integer
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It seems that the tmp folder where I'm exporting to is always in use after the first build and cannot be deleted by Gideros Studio, or myself inside Windows Explorer. I have to reboot every time.
It also affects APK builds. Once I've built an AAB, I can no longer build APK's until I reboot.
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That would be as bad as the delay in getting anything published in the infernal google developer console
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Text is blurred when it has font with cached symbols and layout. If it has only layout OR only cached string then everything is ok.
GIF:
Test code:
Aha, so if I move "blured" field by 0.5 on y axis it will be fixed. But still, strange behavior
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