Is this going to be put into the main distribution so it's available to all platforms?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
wow, great. i remember many years ago when i wanted to make a game with such lights and then i made @hgy29 add some polygon operations library to gideros. at the end i never made it (and i think the idea would not work well anyway) but your demo makes me excited to play with it, at least for the fun of it.
It would be great if these demos were included with the plugin (in the official distro)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I included cute_c2 plugin and sample code in Gideros
Thanks! Btw I dont like the idea of separating "Poly" object and "c2x" (e.g. transform) since it cant be used with other shapes. So Im thinking about wraping poly & c2x into a class somehow, and creating similar API (like: Poly:setPosition(x, y)Poly:setRotation(45) etc) But not sure...
Btw I dont like the idea of separating "Poly" object and "c2x" (e.g. transform) since it cant be used with other shapes. So Im thinking about wraping poly & c2x into a class somehow, and creating similar API (like: Poly:setPosition(x, y)Poly:setRotation(45) etc) But not sure...
Hi @rrraptor, I ve seen your plugin and it looks awesome. I am trying to use but without success so far. what i need to do is to attach collision shapes on different sprites and check for collisions. A suggestion how to do that would help me a lot or ideally a small code sample that i can play with and figure out what is going on with the plugin. Thanks a lot!
Hi rrraptor, I ve seen your plugin and it looks awesome. I am trying to use but without success so far. what i need to do is to attach collision shapes on different sprites and check for collisions. A suggestion how to do that would help me a lot or ideally a small code sample that i can play with and figure out what is going on with the plugin. Thanks a lot!
I tried using it as well and couldn't figure it out , for a game I would suggest using cbump or box2d as they are more documented
@MoKaLux thanks a lot for your answer. Since I have some complex polygon shapes I am probably going to go with box2d. I wanted to avoid it because I have some draggable sprites.
Comments
https://github.com/MultiPain/Gideros_cute_c2
Likes: MoKaLux, talis
Time to explore it some more
Thank you mr rrraptor
https://github.com/MultiPain/CuteC2-DEMO
Likes: MoKaLux
https://deluxepixel.com
Likes: MoKaLux, talis
Likes: talis, SinisterSoft, MoKaLux
Added raycasting demo.
Likes: keszegh, MoKaLux, SinisterSoft
that is what it's like developing in Gideros.
Viva Gideros
Likes: MoKaLux, SinisterSoft, talis
Likes: MoKaLux, talis, SinisterSoft
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
Likes: keszegh, MoKaLux, SinisterSoft
Btw I dont like the idea of separating "Poly" object and "c2x" (e.g. transform) since it cant be used with other shapes. So Im thinking about wraping poly & c2x into a class somehow, and creating similar API (like: Poly:setPosition(x, y) Poly:setRotation(45) etc) But not sure...
Likes: MoKaLux, SinisterSoft
Demos updated
Likes: MoKaLux