Updating all my apps on Google Play and coming towards the end now, on app Qubit Maze I noticed this on my Android device after compiling in latest Gideros and exporting my own player with no assets etc from the same code.
The 3D graphics appear darker than usual? I'm not sure if this just my device (Samsung Galaxy Z Fold 2) as I had a Samsung Galaxy S8+ before and all worked fine on that as did the previous iOS and Amazon versions some here may recall perhaps.
Other than that it works and looks fine in the Windows desktop Gideros player tho.
Screenshot from Samsung Galaxy Z Fold 2 Gideros player.
I am sorry to tell guys but Replace (CTRL+H) is broken Steps to reproduce: - select a word you want to replace - CTRL+C - CTRL+H - CTRL+V - replace with whatever you want - click Replace => this deletes a bunch of lines of code!
I build with latest commit Commits on Apr 22, 2022
I will try to find out what happens
EDIT: why ui/findreplacedialog.cpp is not part of ui.pro? QT WARNING this file is not part of any project
EDIT2: there is a typo in findreplacedialog.h but as above: file not part of any project!? // void setMathcesText(const QString& str); void setMatchesText(const QString& str);
**** PS: (at)hito9 your fix for word highlighting works for me on my win10 PS2: (at)hito9 your fix for replace works for me too
Thanks a lot for contributing to awesome GIDEROS guys
- click Replace => this deletes a bunch of lines of code!
reproduced, @hgy29 Please suspend my commits until I can test better?
@MoKaLux findreplacedialog you mentioned is no longer used with the current Studio(I think it was the old implemetation). Just focus "replace function" I can revert "replace function" with the old one but we need to find a solution the first line problem.
I am afraid commits can’t be undone in git, or if it is possible, it is tedious. Best would be to move forward and push a fix.
@hgy29 Ok then, please accept my latest commits. Just consider [bd48707 ] and [71515ee]. Do we have to uptade the Lexilla repo for the code folding tests? Thank you for your 3D Particles addition . Will "3D Particles example/demo" come with the next release?
I manually merged those two commits, thanks. Yes, Lexilla have to be updated, and rebuilt (make qlexilla) to fix code folding. And yes, I'll add my 3D particle sample code to Gideros for next release. I still have a few things to add to particles (like knowing when a particle has been destroyed), and doc to update (the boring part...), then I'll be ready for a 2022.5 release
Actually it works, I forgot to add flags=b2.ParticleSystem.FLAG_FIXTURE_CONTACT_LISTENER to the particle group in my test. If the flag isn't set, collisions aren't reported.
Actually it works, I forgot to add flags=b2.ParticleSystem.FLAG_FIXTURE_CONTACT_LISTENER to the particle group in my test. If the flag isn't set, collisions aren't reported.
(at)hgy29 I have built latest gideros with 3d particles sample will try to update the wiki accordingly (unless it is too difficult for me!). EDIT: I see you already update the wiki
(at)hgy29 I have built latest gideros with 3d particles sample will try to update the wiki accordingly (unless it is too difficult for me!). EDIT: I see you already update the wiki
Comments
Likes: MoKaLux, hito9, SinisterSoft, MobAmuse
I've started with liquidfun liquid today and failed
Please fix: Event.BEGIN_CONTACT_PARTICLE, it is not firing at all
Can be found here:
https://google.github.io/liquidfun/API-Ref/html/structb2_particle_system_def.html
Also here very weak createParticleGroup:
https://wiki.gideros.rocks/index.php/B2.ParticleSystem:createParticleGroup
Can be found here:
https://google.github.io/liquidfun/API-Ref/html/structb2_particle_group_def.html
And flags here
https://google.github.io/liquidfun/API-Ref/html/b2_particle_8h.html
And groupFlags here
https://google.github.io/liquidfun/API-Ref/html/b2_particle_group_8h.html
Please add to docs
Likes: SinisterSoft, Yan
(at) hgy29 very nice addition
Likes: Yan
Updating all my apps on Google Play and coming towards the end now, on app Qubit Maze I noticed this on my Android device after compiling in latest Gideros and exporting my own player with no assets etc from the same code.
The 3D graphics appear darker than usual? I'm not sure if this just my device (Samsung Galaxy Z Fold 2) as I had a Samsung Galaxy S8+ before and all worked fine on that as did the previous iOS and Amazon versions some here may recall perhaps.
Other than that it works and looks fine in the Windows desktop Gideros player tho.
Screenshot from Samsung Galaxy Z Fold 2 Gideros player.
Steps to reproduce:
- select a word you want to replace
- CTRL+C
- CTRL+H
- CTRL+V
- replace with whatever you want
- click Replace => this deletes a bunch of lines of code!
I build with latest commit Commits on Apr 22, 2022
I will try to find out what happens
EDIT: why ui/findreplacedialog.cpp is not part of ui.pro?
QT WARNING this file is not part of any project
EDIT2: there is a typo in findreplacedialog.h but as above: file not part of any project!?
// void setMathcesText(const QString& str);
void setMatchesText(const QString& str);
****
PS: (at)hito9 your fix for word highlighting works for me on my win10
PS2: (at)hito9 your fix for replace works for me too
Thanks a lot for contributing to awesome GIDEROS guys
@MoKaLux findreplacedialog you mentioned is no longer used with the current Studio(I think it was the old implemetation). Just focus "replace function" I can revert "replace function" with the old one but we need to find a solution the first line problem.
Likes: MoKaLux
And yes, I'll add my 3D particle sample code to Gideros for next release. I still have a few things to add to particles (like knowing when a particle has been destroyed), and doc to update (the boring part...), then I'll be ready for a 2022.5 release
Likes: hito9
Likes: hgy29
Likes: MoKaLux
Team, any solutions? Is this broken, or not realized at all?
If the flag isn't set, collisions aren't reported.
EDIT: It appears that those flags aren't documented on the wiki either. Full list of supported flags: https://github.com/gideros/gideros/blob/master/plugins/liquidfun/source/common/liquidfunbinder.cpp#L547
Likes: Yan, MoKaLux
This link contains all the flags: https://google.github.io/liquidfun/API-Ref/html/b2_particle_8h.html#a73d3b011893cb87452253b1b67a5cf50
I think should be added to docs. Im not yet registered in wiki.
There is one issue though I don't know where to find the constant number! for example https://wiki.gideros.rocks/index.php/B2.ParticleSystem.FLAG_COLOR_MIXING value = 256. Do you know where are the other values?
(at)hgy29 I have built latest gideros with 3d particles sample will try to update the wiki accordingly (unless it is too difficult for me!).
EDIT: I see you already update the wiki
Viva gideros!
Likes: hgy29, Yan
https://forum.giderosmobile.com/discussion/7067/liquidfun-from-c-to-lua
Heres the values
Likes: MoKaLux