Another improved version is available.
Changes:
Improvements[core/profiler] Hide profiling overhead
[core/sprite] Improve binding performances
[core/layout] Allow to override size after layout
[core/layout] Allow offseting the grid
[core/styling] Support basic math in styles
[gfx/pixel] Avoid unnecessary recomputing for FP precision changes
[gfx/particles] Avoid asking for redraw if graphics haven't changed
[studio] Enlarge Plugins Require Window
[export/android] Separate down and up recovered back key events
[export/html] Upgrade to latest emscripten
[plugin/ads/admob] Update iOS code for SDK 8/10
Fixes[core/layout] Fix endless loop when shrink=true sometimes
Download it from here:http://giderosmobile.com/download
Comments
Thank you, here always grateful that you update gideros, even if we don't always express it... thank you!!
Likes: MoKaLux, MobAmuse
I may have found an issue with RenderTarget?
The code below creates a gradient bg with some moving stars
- the true parameter is repeating (default = false) OK
- the false parameter is extend (default = true) NOT OK?
https://wiki.gideros.rocks/index.php/RenderTarget.new
Expected behavior : RenderTarget.new(800, 480, nil, true, nil, nil, nil, false) to create a repeatable texture with extend to pot set to false
Actual result: the texture repeats itself BUT there is a gap in the texture when it scrolls (bgstars:setTexturePosition(velx, 0)). So I suspect extend to be at fault?
PS: you can uncomment all BUG* lines and comment all FIX** lines to see the issue.
PS2: to fix the issue I save the rt to file then set {wrap=TextureBase.REPEAT, extend=false} and it works.
PS3: you can copy/paste the code and it should work
Hope that makes sense , thank you.
Likes: MoKaLux, pie
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