Hi, I just found a friend who can lend me a mac to run the latest xcode and I'd like to try to publish on the apple store.
I never did that yet therefore I think I will need to learn a bunch of stuff but I have a question:
Is there any way to test a gideros app on a real iphone/ipad before paying for their greedy subscription?
I guess that gideros player should work as it does on android, but as I understood you can't sign apps unless you have a developer subscription.. so for starters you have to subscribe to apple developer program. Am I right?
Is the xcode iphone simulator reliable enough as a "plan B" while thinking if I could gain at least enough to pay me the apple developer subscription?
thank you
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So basically you have to subscribe to apple developper program, and you have to register a physical device to your account to be able to launch your code even in a simulator (at least it used to be that way).
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Do you think there is an easy-fix for that?
EDIT: Done https://github.com/gideros/gideros/commit/691937522bb7a88267c6eec27c5d379ff23e2b69
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can I ask you to build it too if/when you have time?
P.S. same error on MacOS building: I don't know if your fix should have already fixed that too.
http://apps.giderosmobile.com/pre/libimgui.ios.zip
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My app using imgui get a SIGABRT error that crashes the iphone simulator due to (I'd say) this output:
Demos using shaders might have some issues:
Horse Demo
3D Particles Demo
Hope this helps spotting some bugs, I am available for testing
Thank you again!
Lua shaders generate warnings though, as you see in particles demo, but those are just warnings.
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P.S. for the records, I managed to build and run one of the pure lua examples directly on one iphone without an apple subscription!
But I was unable to run a gideros player: it was running and showing an IP but it didn't appear in gideros studio as a target.
the first message on console is this one, and its backtrace is the one I posted above.
I also have this (screenshot attached) if it could help
Thank you a lot
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Have you ever seen a similar issue? I'd say that there is some discrepancy between the font and its rendering bounds because I can almost see some letter here and there but those are stretched and scaled.
Thank you!
Edit: oh, it is an Imgui font, right ? So it may be related to the warning above
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http://apps.giderosmobile.com/pre/libgideros.zip
It must replace the one in Templates/Xcode4/iOS Template/iOS Template
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You fixed it! It now builds and seems to work perfectly inside the simulator!
I still have a lot of warnings though (53), I don't know how many of these are mandatory to fix, I can try to fix some, but I guess that most of them are out of my league..
Can you please take a look at this warning list and see if there is something "important" at your eyes?
Thank you again!
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