I've run into an issue making a new MacOS build of one of my games. For this particular game it's necessary to run at 30 FPS since it uses actual video frames for some of the animation. Things generally work as they should, but it runs at 60 frames per second, though the frame rate is set to 30 FPS in the project properties, and calling setFps(30) seems to have no effect. Am I missing anything, or is this a bug?
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