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About to start beta testing: Ice Fishing Derby 2 — Gideros Forum

About to start beta testing: Ice Fishing Derby 2

I originally published Ice Fishing Derby for Windows in 2008, with a commercial engine that used DirectX. The engine company folded within a few years, and that's part of what lead me to Gideros. I snapped screen shots of characters, fish, equipment from the old game, made sprites out of them, and made the mobile version of IFD in Gideros in 2013. It's was my first Lua code, a 2D port of my first 3D game. So the modeling was rough, the 2D conversion crude, and the code is sloppy, but people still enjoy it. It's been the top search result on the app stores for "ice fishing" for years and still earns some money, especially in the winter.

I've been working on the sequel. On and off the past few years I've been building a 3D landscape system, with dynamic terrain generation, dynamically distribtuted instanced objects and fade in and out with distance and size, precipitation, a custom shader for water, layered tiled textures, snow cover, shadows (currently disabled to keep the frame rate high) etc. A fair amount of this year I was working out how to get human chararacters from Blender with the MPFB plugin to play nice in Gideros (how best to export, import and control in the code) , and dynamically change them, with a male and female character each having multiple garments and features stacked so the code can pick which ones to include, pick textures for each, etc., the shader, and the other pieces I needed to be able to build the game.

The past few months have been an intense push to put it all together before winter, so the new one can go one sale as the old one enters its peak season, so it can redirect a lot of traffic to the sequel. Here's the preview, my request for beta testers:

The landscape system is all table driven. You can define different biomes in a table, with the odds of presence and abundance of each object per landscape or zone within it, even seasonally. Switch seasons and you get the same landscape with leafy or bare trees, snow or grassy ground, etc. Of course since I make fishing games, a lot of the focus is on lake environments, but the landscape system could be used for any 3D game in an outdoor environment.

When I've recovered from this big push, and caught up on some other things, I thought I'd try to clean up, document and share the landscape system, if there's enough demand for it to justify the work. But maybe there isn't? Perhaps anybody who would use that is already more drawn to other engines that have a lot of that built-in. Has anyone here been wanting to make an outdoor 3D game with a landscape in Gideros?

Paul

Likes: keszegh, MoKaLux, talis

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