Hi.
Were in the starting phase of writing a turnbased multiplayer puzzle game and have been evaluating different frameworks.
Right now Gideros looks like the best choice for us. However, the apparent lack of push notifications in Gideros (something rather important in a turn based multiplayer game) forces us to choose a different framework.
So, since I really really like Gideros, I need to make sure all isnt lost. Is there any way to make platform independent push notifications work? (over pubnub or something)
Best regards.
N.
Comments
Likes: avo, Norrin
I had to remove the crypto function since I don't know if gideros has something equivalent to that Corona library.
pretty cool stuff, also pubnub is free for the first million messages (but limited to 200 connections)
Likes: gorkem, ndoss, Norrin
(EDIT: drats, avo beats me again)
Likes: phongtt, avo, gorkem, OZApps, Norrin
Likes: avo
https urls don't work either.
PS: Kudos to @avo @ndoss @michal @ar2rsawseen
@ndoss I'll look at https.
@avo, @ndoss do you know crypto is optional or mandatory for pubnub?
Their readme (in the root of their github repository) has a list of requirements for a proper client - crypto is included in the list.
@all, Thanks. I even got a video tutorial. Im humbled.
Im of to try this out. However, will the lack of crypto pose a problem? Hmmm, gotta read that doc.
There's also another example @ http://www.giderosmobile.com/forum/discussion/911/gideros-and-spriter#Item_6
There's also a lot of info here: http://lua-users.org/wiki/CryptographyStuff
I think the main concern would actually be having your pubhub keys in plain text in a lua file that someone could potentially get access to. Since as is a compiled app isn't very secure as far as I am aware?
If I understand it correctly, pubnub will never allow me to push badges or alerts to phones.
What about APNS/C2DM support? I guess its possible with a plugin.
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