FYI we have just release the 0.8 RC1, you might want to have a look at the list of new features here: http://www.eclipse.org/koneki/new_and_noteworthy.php In particular, you might be interested by the progress we've made towards providing smart content assist. I understand that LuaSocket should be integrated very soon in Gideros Mobile, thus it is likely that Koneki's visual debugger should be available soon too! >-
Oh, and could someone point me towards the "source" for this http://www.giderosmobile.com/documentation/reference_manual.html ; I mean, is it generated from some C and or Lua code available somewhere? I'd be willing to convert it to the Koneki doc format that allows super-cool content assist, code navigation and stuff... Of course I could use the HTML file directly but it is not easy to parse and lacks a lot of semantics regarding what is a module, what is a function etc. Bonus points to the person who could also tell me the license of the API documentation, in order to know if I'd be allowed to distribute the Lua files in the format that Koneki expects...
It's generated from a markdown document. I see that under new and noteworthy, you have markdown support so you can easily insert that file into Koneki.
There's no license with the API doc, we only expect "fair usage". Anyone is allowed to distribute the documentation unless they claim that they've written the doc ;-)
@atilim can send you the generator and corresponding markdown file.
Great! Yes @atilim, please send me the generator+MD file if possible! Looking forward to working on this over the long weekend starting as of tonight for us french people
I have played with a few samples of the Studio (e.g. ColorTransform) and it seems to be working pretty well!
Let me know if you need help in setting it up, I'd be more than happy to assist you.
FWIW I don't know what exact subset of Lua is available in Gideros (e.g. math, io, table...) so there's no code assistance for it yet. If someone can kindly let me know what I should add, I will certainly do so!
@festival on mac you can create a new external build configuration and point it to the same applescript you use for Sublime Text 2, using it the same way
For anyone who's interested script and details are here...
@kartben Here's a list I dumped, thanks for your (rapid) work, off to play
cheers
evs
I have uploaded the updated execution environment (same link as before). Again this is quick and dirty, I may have forgotten some functions or modules, or put some that are in Lua 5.1 and should not be part of the Gideros runtime... From the Preferences (Lua > Execution Environments) you should remove the "gideros-2012.2.2.1" environment and then "Add..." it again using the new ZIP file)
Hey there! How are things going with the prototype of Gideros Execution Environment? Feel free to provide feedback (good or bad ) either on this thread or, probably better, directly on the Koneki forum: http://www.eclipse.org/forums/eclipse.koneki
Hi there, We are working on the project plan for our next release of Lua Development Tools, for somewhere around the end of this year. I am looking forward to getting your requests for improvements or bug fixes on this thread on Koneki forum: http://www.eclipse.org/forums/index.php/t/366817/
@kartben i tried LDT eclipse, and i've used the gideros EE and lua 5.1 EE but it seems i cant use the open declaration feature and the code layout only list the local variable that's defined in the lua file(outside of all functions). am i missing something?
Comments
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I will share my feedbacks...
I understand that LuaSocket should be integrated very soon in Gideros Mobile, thus it is likely that Koneki's visual debugger should be available soon too! >-
I'd be willing to convert it to the Koneki doc format that allows super-cool content assist, code navigation and stuff... Of course I could use the HTML file directly but it is not easy to parse and lacks a lot of semantics regarding what is a module, what is a function etc.
Bonus points to the person who could also tell me the license of the API documentation, in order to know if I'd be allowed to distribute the Lua files in the format that Koneki expects...
Thanks!
There's no license with the API doc, we only expect "fair usage". Anyone is allowed to distribute the documentation unless they claim that they've written the doc ;-)
@atilim can send you the generator and corresponding markdown file.
Looking forward to working on this over the long weekend starting as of tonight for us french people
Likes: kartben
Thank you @kartben and welcome
cheers
evs
Likes: kartben
cheers
evs
Likes: kartben
I have played with a few samples of the Studio (e.g. ColorTransform) and it seems to be working pretty well!
Let me know if you need help in setting it up, I'd be more than happy to assist you.
FWIW I don't know what exact subset of Lua is available in Gideros (e.g. math, io, table...) so there's no code assistance for it yet. If someone can kindly let me know what I should add, I will certainly do so!
cheers
evs
Can anyone give a short review how to setup Koneki Eclipse for Gideros Studio?
Ok, I can edit the project files and fire the Gideros IDE for a test run, but how about running "compile" thru Koneki Eclipse?
Thanks guys!!!
Thanks!
For anyone who's interested script and details are here...
http://www.giderosmobile.com/forum/discussion/861/text-editor-heaven#Item_7
cheers
evs
From the Preferences (Lua > Execution Environments) you should remove the "gideros-2012.2.2.1" environment and then "Add..." it again using the new ZIP file)
Thank you!
I am on OSX and I cannot get this to work. I have added to the execution environment. But I do not see code completion or can build\launch to gideros.
Help
Try this...
For running I created this script...
http://www.giderosmobile.com/forum/discussion/861/text-editor-heaven#Item_7
For Completion etc after the Execution Environment is installed do this
Right click the project and select Properties
Choose Lua -> Build Path -> Libraries tab
Then follow the pics attached
cheers
evs
There's a weird issue with syntax colouring - doesn't seem to affect short files - global and local colours can get lost??? See Pics
cheers
evs
I downloaded the ide, can someone give us the instructions on how to setup all to be able to compile and run gideros code or gideros examples?
Many thanks !!
We are working on the project plan for our next release of Lua Development Tools, for somewhere around the end of this year.
I am looking forward to getting your requests for improvements or bug fixes on this thread on Koneki forum: http://www.eclipse.org/forums/index.php/t/366817/
Thanks!
i tried LDT eclipse, and i've used the gideros EE and lua 5.1 EE but it seems i cant use the open declaration feature and the code layout only list the local variable that's defined in the lua file(outside of all functions). am i missing something?