Well, the sample code certainly does: it actually uses iAd, but it's trivial to make it work with AdMob. When I posted the original sample to @ar2rsawseen, I've done both versions, however I'm no good at documenting things...
If you're fine with having the bare code, with no explanations, I can post it here: however, it's my understanding that at least iAd will be fully supported soon.
Thanks, I do know official support for advertisment is already planned, I'm searching for a quick workaround in the eventuality our almost finished game need to be released before it will be available. I do not have any strong preference on adMob over iAd, and also bare code is fine.
Comments
If you're fine with having the bare code, with no explanations, I can post it here: however, it's my understanding that at least iAd will be fully supported soon.
I do not have any strong preference on adMob over iAd, and also bare code is fine.
https://www.box.com/s/fdfc1853cd924aa30cf3
I know @ar2rsawseen has modified the Android version, iOS version is still the same though.