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Animation types — Gideros Forum

Animation types

ar2rsawseenar2rsawseen Maintainer
edited October 2012 in Relax cafe
Hello,
I've been talking to different mobile game developer's (most of them use unity3d), and one interesting topic was the animations.
Basically almost none of them use frame animations (well they do in some way, but not in the way I'm used to).
Most described downsides of frame based animations is that it takes a lot of space and animations itself are not as smooth, as most of them wants.

So the key solution by their description is to use keyframe animations, where you provide basic images and let the engine do the tweening/interpolation to achieve smooth animation effects.

One of the tools they described using was the Spriter:
http://www.brashmonkey.com/spriter.htm

which then exports XML that can be interpreted and would generate the animation.

Here's explanation and tutorial on implementing interpretation of that xml:
http://www.brashmonkeygames.com/spriter/8-17-2012/GettingStartedWithSCMLGuide(a2).pdf

So guys what do you think? Is it better to use frame based animations or keyframe animations?
Is something like this needed for Gideros? or maybe already available, something that interprets Spriter?
Or maybe we could ask the Good Guy @GregBUG (reference intended ;) ) to think about supporting it in TNT Animator Studio? :)

Basically what are your thoughts? :)

Likes: atilim, phongtt

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