Hi guys here is the plugin for playhaven (ios Only
) feel free to use and modify
you can find some info about it from
http://www.playhaven.com/short description :- it will gives fullscreen popup to download game somewhat like revmob but it also shows one screenshot of the game with the name of that game instead of simple text.
usage
lua code
require "playHaven"
playHaven:showInterStitial("939f164c443241a494eafcc9551f106c","244344711a074f2a823d5be163bd79c0","main_menu") |
installation
plz take a look at
https://github.com/playhaven/sdk-ios
Comments
I will try to make android plugins
Ultimate Games on Appstore
Ultimate Games on Google Play
How about your result with PlayHaven? I tried it for 5-6 days, have about hundreds impressions but there is no install. I tested on real device and it worked, my brother helped me 1 install but on the dashboard still show no install.
On the dashboard it say "Installs and revenue are reported at the time the user opens the promoted game within a 7-day time period of the original click. "
Is that mean to count an install, customer must run the game at least one time, within 7 days after installation. Is that right? It's so unfair since advertiser get download, climb the chart but do not pay us? Just because customer forgot to play their games?
Ultimate Games on Appstore
Ultimate Games on Google Play
i am not currently using playHaven but when i was using that i was getting ecpm around 2.5 $
On the dashboard it say "Installs and revenue are reported at the time the user opens the promoted game within a 7-day time period of the original click. "
--------->yup that means if user downloads the game and not open within 7 days you will not get paid for that download however i think there are very less chances for this.
Do you have experience with this? Where should I push the open call code in Gideros Xcode project?
This is from SDK documentation:
Ultimate Games on Appstore
Ultimate Games on Google Play