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PlayHaven plugin — Gideros Forum

PlayHaven plugin

hgvyas123hgvyas123 Guru
edited February 2013 in General questions
Hi guys here is the plugin for playhaven (ios Only :D) feel free to use and modify
you can find some info about it from http://www.playhaven.com/

short description :- it will gives fullscreen popup to download game somewhat like revmob but it also shows one screenshot of the game with the name of that game instead of simple text.

usage

lua code
require "playHaven"
playHaven:showInterStitial("939f164c443241a494eafcc9551f106c","244344711a074f2a823d5be163bd79c0","main_menu")
installation

plz take a look at

https://github.com/playhaven/sdk-ios
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Comments

  • Thank, last time Chartboost perform poorly so I decide to implement an alternative network.

    I will try to make android plugins :)
  • Hi @hgvyas123,

    How about your result with PlayHaven? I tried it for 5-6 days, have about hundreds impressions but there is no install. I tested on real device and it worked, my brother helped me 1 install but on the dashboard still show no install.

    On the dashboard it say "Installs and revenue are reported at the time the user opens the promoted game within a 7-day time period of the original click. "

    Is that mean to count an install, customer must run the game at least one time, within 7 days after installation. Is that right? It's so unfair since advertiser get download, climb the chart but do not pay us? Just because customer forgot to play their games?
  • @thanhquan1512

    i am not currently using playHaven but when i was using that i was getting ecpm around 2.5 $ :)

    On the dashboard it say "Installs and revenue are reported at the time the user opens the promoted game within a 7-day time period of the original click. "

    --------->yup that means if user downloads the game and not open within 7 days you will not get paid for that download however i think there are very less chances for this.

    :)
  • edited November 2013
    Hi @hgvyas123, I just contact Playhaven's support and they said I didn't implement open call.

    Do you have experience with this? Where should I push the open call code in Gideros Xcode project?

    This is from SDK documentation:
    --Consider putting an open request in both of these application delegate methods.
    --The first method records a game open when the application is first launched: 
     
    (BOOL)application:(UIApplication *)application 
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 
     
    --The second method records a game open each time the app moves to the foreground after being launched: 
     
    (void)applicationWillEnterForeground:(UIApplication *)application 
     
    --The game open request is sent using the following code: 
     
    [[PHPublisherOpenRequest requestForApp:<a href="http://forum.gideros.rocks/profile/TOKEN" rel="nofollow">@TOKEN</a> secret:<a href="http://forum.gideros.rocks/profile/SECRET" rel="nofollow">@SECRET</a>] send]
    Thank you :D
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