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Which Android resolutions are YOU targeting on 2014? — Gideros Forum

Which Android resolutions are YOU targeting on 2014?

somezombiegmsomezombiegm Member
edited March 2014 in General questions
There are a lot of threads that talk about how to handle the different android resolutions. Most of them said that if you wan't to target more than one size, start with the smallest one and then double it or multiply it by other number to fit the other screens. For example if you start with 960x540 you have to multiply your images by 1.33 to scale it to 1280x720. Others say to work with one resolution and set gideros scaling to stretch or letterbox (but lets not get into the scaling type).

The ones that recommend to work with only one, said to use 800x480. And on my own search on most popular android resolutions to work with, i found that maybe for the previous year, 800x480 would do fine. But while looking at this years released Android phones and upcoming ones, you can see that on the best ones, the smallest most common is 1280x720, while some still have 960x540, but I guess some more accesible phones will still use 800x480.

I was thinking on targeting maybe 800x480 for the base one and maybe 1280x720 also. But those don't have the same ratio and I don't know if multiply it by 1.6 or 1.5 for scaling up. I also notice that 854x480 is a common one, and has a similar ratio to 1280x720, 1920x1080 and even 960x540. So I was considering using that one instead. But I'm still not sure.

So, my question is: What Android resolutions did YOU used with games released this year and what resolutions are you targeting for your upcoming ones? If you wan't to share that, it would be great cause a lot of us new developers who joined Gideros this year will have like a guideline to work with.

EDIT:

I've decide to work with this ones:
- 480x800
- 720x1280
- 1080x1920

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