I wonder why the Texture Packer creates the sprite sheet by arranging the frames at this order (take a look at the order after the frame 13):
I would like to know the criteria in order to use my own code to capture the texture regions.
A doubt: Does Gideros internally convert images to power of 2? I have been trying non power of 2 images as spritesheets and bitmaps and they seem to work fine... Is there some restriction regarding that?
Thanks in advance
Comments
Afaik, TexturePacker (http://www.codeandweb.com/texturepacker) allows you to specify the packing order and it supports Gideros' texture pack format.
> Does Gideros internally convert images to power of 2?
Yes.
Thanks
what do you mean usage of TexturePacker (how to pack textures or how to use packed textures)?
If how to pack textures, then it's relatively easy, you just open Texture packer, create new project, add images, save project (for later modifications if any) and export texture.
If how to use packed textures, then there is a Texture Pack example project bundled with Gideros Studio. You can view list of example projects when Gideros Studio is opened but no projects are opened. There will be one with the Tim the Timber in the boat.