I've just exported my application using the latest version of Gideros and installed the apk on my Acer A100. I'm encountering the following problems and I really don't know where to look first (my Android experience isn't high):
1. It periodically (about a minute after starting a game) will show the pause screen and exit the app. When I launch the game again, it's obvious that the Pause screen is coming up because either application suspend or application exit (presumably exit) is being called as the game state is being reloaded correctly again.
2. Launching it again, about half the time I can't interact with it and then an Android dialog box comes up saying that the application isn't responding and would I like to force close it.
I'm having no problems on iOS exports, nor in the simulator. Not sure where to start with these. Does anybody have any suggestions? The Android export from Gideros is a completely fresh export (not just assets)
Comments
Do you use any kind of plugins?
it seems that you have a nil value (propably you try to access proeprty using nil as key) in your enterframe event somewhere in dropPiece function.
But I really don't know why it happens only with exported apk.
I'm going to upload the Android player and run it through that, see if that same thing happens.
Going to chalk it up to 'one of those things'
I'd bet that it's caused by timers working out of sync between it/them and the main "thread", and the bug arises mainly on a slow system.
Likes: moopf
For me it happened after upgrading Gideros to 2013.09.1
Same project with Gideros 2013.06 works...
Go figure...
*visit(EnterFrameEvent* v)* stack NOT ok begin:0 end:3 delta:0
*CppLuaBridge::luaEvent* stack NOT ok begin:0 end:3 delta:0
*enterFrame* stack NOT ok begin:0 end:3 delta:0