@OZApps, just to clarify my assumptions of what "shaders" really are... at this point the only thing that comes to mind, are the dude you see walking around in the city at night wearing sunglasses..... im thinking its do with putting reflections on objects ?
@zoolax, the sample that I got the screenshot from has the shaders written in Lua, and I am not sure how it would be available in Gideros, it could be a Lua implementation or even allow the OpenGL API's. @Atilim or @ar2rsawseen could respond (supposing shaders are already available in the test version @ar2rsawseen was testing)
@OZApps, ooh, well, khm, #-o I don't know how to bring that to you. But shaders will be with OpenGL ES 2, this will be the last release on OpenGL Es 1 version for those who does not want to drop support for older phones, so this release would only contain render to texture, some other texture additions and lots and lots of bug fixes
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Bubble Adventure - Colors
Hmmmm, fair point, reflections are not shaders, here is a good resource to start
http://en.wikipedia.org/wiki/Shader
Shaders can help add special effects to the app where one could have glowing objects, lights, etc.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://artleeapps.com/
Bubble Adventure - Colors
So basically you are using open gl graphic api language.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
But shaders will be with OpenGL ES 2, this will be the last release on OpenGL Es 1 version for those who does not want to drop support for older phones, so this release would only contain render to texture, some other texture additions and lots and lots of bug fixes
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