Any plans to implement a native particle engine in GiderosMobile any time soon?
LUA based solutions simply don't cut it where performance is concerned. With particle engines, one wants to be able to throw as much on the screen as is possible. GiderosMobile seems to be *very* quick generally, so it seems a shame to have to take a hit when using particles.
I've been using "Particle Designer", from 71squared (
http://www.71squared.com/en/particledesigner). It supports most of your competitors out-of-the box, and it would be great to be able to use my creations in Gideros.
I emailed you directly about this some time ago, but I didn't receive a reply (but I understand that you guys have had a lot going on over there).
So... Are you guys even considering a native particle engine at this point in time?
Thanks
Comments
Our next release will be Gideros 2.0. With that release, plugins will be able to access graphic layer natively. And we'll release a particle plugin that uses this feature.
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Thanks for the update.
Dose it mean we have to use open gl language,I think it is Shader lab.
What is Shader lab?