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Native Particle Engine? — Gideros Forum

Native Particle Engine?

MilkyJoeMilkyJoe Member
edited July 2013 in General questions
Any plans to implement a native particle engine in GiderosMobile any time soon?

LUA based solutions simply don't cut it where performance is concerned. With particle engines, one wants to be able to throw as much on the screen as is possible. GiderosMobile seems to be *very* quick generally, so it seems a shame to have to take a hit when using particles.

I've been using "Particle Designer", from 71squared (http://www.71squared.com/en/particledesigner). It supports most of your competitors out-of-the box, and it would be great to be able to use my creations in Gideros.

I emailed you directly about this some time ago, but I didn't receive a reply (but I understand that you guys have had a lot going on over there).

So... Are you guys even considering a native particle engine at this point in time?

Thanks

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