Hi all,
I've done just about what i want in Gideros Studio/player with my first game.
I have buttons for IAP, and Share on FB.
I now need to:
- build the APK (android)
- Add the SDK for FB (and create the app page in FB)
http://giderosmobile.com/forum/discussion/2929/facebook-android-plugin#Item_46- upload to Google Play as a draft so i can create my IAP items, and the Blurb/artwork etc.
- I want a full page Ad to show at the end of some levels within the game. (so im thinking the new Beta Ad plugin
http://giderosmobile.com/labs/ads-interface )
My question (finally):
as some of these things require you to build or upload the app, and add plugins.
What order would you do these in ?
Comments
Once the app is running on a real Android device, you can upload to Google Play. You'll need icons in various sizes, promotion art etc. Set aside another full day for this. Also the app needs to be signed. You need to create a keystore valid for 40 years (or something like that) and jump through numerous other hoops. Eclipse does a lot of this for you. You also need to sign up as a Google developer and pay them $25.
I've never used FB and IAP but I'd recommend getting comfortable with the above before starting that. It's a steep learning curve.
Likes: anefiox
https://github.com/gideros/gideros
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Just never from Gideros.
i am in process of trying to clean build an imported Gideros project... i have another discussion trying to fix that part lol
im guessing after i upload to google as a draft, them ill try to plug in the facebook, ads and IAP.
(i havent done Facebook or IAP before.)
One of my native apps, was a Buy to download thing, so that was easy to set up.
http://artleeapps.com/
Bubble Adventure - Colors